大多数对象检测框架都使用最初设计用于图像分类的主链体系结构,通常在Imagenet上具有预训练的参数。但是,图像分类和对象检测本质上是不同的任务,并且不能保证分类的最佳主链也适用于对象检测。最近的神经体系结构搜索(NAS)研究表明,自动设计专门用于对象检测的骨干有助于提高整体准确性。在本文中,我们引入了一种神经体系结构适应方法,该方法可以优化给定的主链以进行检测目的,同时仍允许使用预训练的参数。我们建议除了每个块的输出通道尺寸外,还通过搜索特定操作和层数来调整微体系结构。重要的是要找到最佳的通道深度,因为它极大地影响了特征表示功能和计算成本。我们使用搜索的主链进行对象检测进行实验,并证明我们的主链在可可数据集上的手动设计和搜索的最新骨干均优于手动设计和搜索的骨干。
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Generative AI has matured to a point where large-scale models can generate text that seems indistinguishable from human-written text and remarkably photorealistic images. Automatically measuring how close the distribution of generated data is to the target real data distribution is a key step in diagnosing existing models and developing better models. We present MAUVE, a family of comparison measures between pairs of distributions such as those encountered in the generative modeling of text or images. These scores are statistical summaries of divergence frontiers capturing two types of errors in generative modeling. We explore four approaches to statistically estimate these scores: vector quantization, non-parametric estimation, classifier-based estimation, and parametric Gaussian approximations. We provide statistical bounds for the vector quantization approach. Empirically, we find that the proposed scores paired with a range of $f$-divergences and statistical estimation methods can quantify the gaps between the distributions of human-written text and those of modern neural language models by correlating with human judgments and identifying known properties of the generated texts. We conclude the paper by demonstrating its applications to other AI domains and discussing practical recommendations.
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We study model-based reinforcement learning (RL) for episodic Markov decision processes (MDP) whose transition probability is parametrized by an unknown transition core with features of state and action. Despite much recent progress in analyzing algorithms in the linear MDP setting, the understanding of more general transition models is very restrictive. In this paper, we establish a provably efficient RL algorithm for the MDP whose state transition is given by a multinomial logistic model. To balance the exploration-exploitation trade-off, we propose an upper confidence bound-based algorithm. We show that our proposed algorithm achieves $\tilde{\mathcal{O}}(d \sqrt{H^3 T})$ regret bound where $d$ is the dimension of the transition core, $H$ is the horizon, and $T$ is the total number of steps. To the best of our knowledge, this is the first model-based RL algorithm with multinomial logistic function approximation with provable guarantees. We also comprehensively evaluate our proposed algorithm numerically and show that it consistently outperforms the existing methods, hence achieving both provable efficiency and practical superior performance.
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This work presents a detailed linguistic analysis into why larger Transformer-based pre-trained language models with more parameters and lower perplexity nonetheless yield surprisal estimates that are less predictive of human reading times. First, regression analyses show a strictly monotonic, positive log-linear relationship between perplexity and fit to reading times for the more recently released five GPT-Neo variants and eight OPT variants on two separate datasets, replicating earlier results limited to just GPT-2 (Oh et al., 2022). Subsequently, analysis of residual errors reveals a systematic deviation of the larger variants, such as underpredicting reading times of named entities and making compensatory overpredictions for reading times of function words such as modals and conjunctions. These results suggest that the propensity of larger Transformer-based models to 'memorize' sequences during training makes their surprisal estimates diverge from humanlike expectations, which warrants caution in using pre-trained language models to study human language processing.
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Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about object and region semantics. These weaknesses limit the development and assessment of models' abilities to generalise their learned experience. In this work, we introduce the use of knowledge-driven scene priors in the semantic audio-visual embodied navigation task: we combine semantic information from our novel knowledge graph that encodes object-region relations, spatial knowledge from dual Graph Encoder Networks, and background knowledge from a series of pre-training tasks -- all within a reinforcement learning framework for audio-visual navigation. We also define a new audio-visual navigation sub-task, where agents are evaluated on novel sounding objects, as opposed to unheard clips of known objects. We show improvements over strong baselines in generalisation to unseen regions and novel sounding objects, within the Habitat-Matterport3D simulation environment, under the SoundSpaces task.
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Transformer-based large language models are trained to make predictions about the next word by aggregating representations of previous tokens through their self-attention mechanism. In the field of cognitive modeling, such attention patterns have recently been interpreted as embodying the process of cue-based retrieval, in which attention over multiple targets is taken to generate interference and latency during retrieval. Under this framework, this work first defines an entropy-based predictor that quantifies the diffuseness of self-attention, as well as distance-based predictors that capture the incremental change in attention patterns across timesteps. Moreover, following recent studies that question the informativeness of attention weights, we also experiment with alternative methods for incorporating vector norms into attention weights. Regression experiments using predictors calculated from the GPT-2 language model show that these predictors deliver a substantially better fit to held-out self-paced reading and eye-tracking data over a rigorous baseline including GPT-2 surprisal. Additionally, the distance-based predictors generally demonstrated higher predictive power, with effect sizes of up to 6.59 ms per standard deviation on self-paced reading times (compared to 2.82 ms for surprisal) and 1.05 ms per standard deviation on eye-gaze durations (compared to 3.81 ms for surprisal).
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Task-oriented dialogue (TOD) systems are mainly based on the slot-filling-based TOD (SF-TOD) framework, in which dialogues are broken down into smaller, controllable units (i.e., slots) to fulfill a specific task. A series of approaches based on this framework achieved remarkable success on various TOD benchmarks. However, we argue that the current TOD benchmarks are limited to surrogate real-world scenarios and that the current TOD models are still a long way from unraveling the scenarios. In this position paper, we first identify current status and limitations of SF-TOD systems. After that, we explore the WebTOD framework, the alternative direction for building a scalable TOD system when a web/mobile interface is available. In WebTOD, the dialogue system learns how to understand the web/mobile interface that the human agent interacts with, powered by a large-scale language model.
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We outline our work on evaluating robots that assist older adults by engaging with them through multiple modalities that include physical interaction. Our thesis is that to increase the effectiveness of assistive robots: 1) robots need to understand and effect multimodal actions, 2) robots should not only react to the human, they need to take the initiative and lead the task when it is necessary. We start by briefly introducing our proposed framework for multimodal interaction and then describe two different experiments with the actual robots. In the first experiment, a Baxter robot helps a human find and locate an object using the Multimodal Interaction Manager (MIM) framework. In the second experiment, a NAO robot is used in the same task, however, the roles of the robot and the human are reversed. We discuss the evaluation methods that were used in these experiments, including different metrics employed to characterize the performance of the robot in each case. We conclude by providing our perspective on the challenges and opportunities for the evaluation of assistive robots for older adults in realistic settings.
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The tracking-by-detection paradigm today has become the dominant method for multi-object tracking and works by detecting objects in each frame and then performing data association across frames. However, its sequential frame-wise matching property fundamentally suffers from the intermediate interruptions in a video, such as object occlusions, fast camera movements, and abrupt light changes. Moreover, it typically overlooks temporal information beyond the two frames for matching. In this paper, we investigate an alternative by treating object association as clip-wise matching. Our new perspective views a single long video sequence as multiple short clips, and then the tracking is performed both within and between the clips. The benefits of this new approach are two folds. First, our method is robust to tracking error accumulation or propagation, as the video chunking allows bypassing the interrupted frames, and the short clip tracking avoids the conventional error-prone long-term track memory management. Second, the multiple frame information is aggregated during the clip-wise matching, resulting in a more accurate long-range track association than the current frame-wise matching. Given the state-of-the-art tracking-by-detection tracker, QDTrack, we showcase how the tracking performance improves with our new tracking formulation. We evaluate our proposals on two tracking benchmarks, TAO and MOT17 that have complementary characteristics and challenges each other.
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Scaling object taxonomies is one of the important steps toward a robust real-world deployment of recognition systems. We have faced remarkable progress in images since the introduction of the LVIS benchmark. To continue this success in videos, a new video benchmark, TAO, was recently presented. Given the recent encouraging results from both detection and tracking communities, we are interested in marrying those two advances and building a strong large vocabulary video tracker. However, supervisions in LVIS and TAO are inherently sparse or even missing, posing two new challenges for training the large vocabulary trackers. First, no tracking supervisions are in LVIS, which leads to inconsistent learning of detection (with LVIS and TAO) and tracking (only with TAO). Second, the detection supervisions in TAO are partial, which results in catastrophic forgetting of absent LVIS categories during video fine-tuning. To resolve these challenges, we present a simple but effective learning framework that takes full advantage of all available training data to learn detection and tracking while not losing any LVIS categories to recognize. With this new learning scheme, we show that consistent improvements of various large vocabulary trackers are capable, setting strong baseline results on the challenging TAO benchmarks.
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